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Yingqiao
LIU

Hello! I am a multimedia artist with a keen interest in exploring various medias and their interconnectivity. Currently, I am dedicated to researching the applications and potentials of video games. And In this portfolio, I will focus on my video game projects, and art style.

Individual Projects

Bus Detective 2023_11_29 20_23_00_edited.jpg

Bus Detective aims to explore how authorial dominance in video games affects our decisions. And provoke deep reflection on the nature of this hegemony among players by deconstructing the "meaning" and "ultimate goal" implanted by the author in the game.

My contribution:
All design: art ,narritive & code

Highlights:
3D modeling
Cartoon Shader
Gameplay design & code
Metagaming & Actor network theory involved

Eclipse 2023_11_29 20_30_57.png

Eclipse, an anti-utopian game. Players take on the role of state propaganda employees and choose to broadcast real news or fake news to control national support for the government. Choosing to play by the rules or rebelling? Perhaps it will all end the same way.

My contribution:
All design: art ,narritive & code

Highlights:
3D modeling
Cartoon Shader
Narritive
Anti-Utopia, Censorship

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Bus Detective aims to explore how authorial dominance in video games affects our decisions. And provoke deep reflection on the nature of this hegemony among players by deconstructing the "meaning" and "ultimate goal" implanted by the author in the game.

My contribution:
All design: art ,narritive & code

Highlights:
3D modeling
Cartoon Shader
Gameplay design & code
Metagaming & Actor network theory involved

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Edge of the Earth, a linear narrative visual novel, strung together by 4 minigames. The story based on a dream of mine about a conversation between two passengers on a plane flying to the edge of the Earth and a demonic  hijacking.

My contribution:
All design: art ,narritive & code

Highlights:
Pixel-art
Narritive
Poetic game

Team Projects

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Never Go Back, a 2d platformer in which players go through the whole level over and over again and can never go back. Players will try to solve the puzzles through bring consequences to the level through pass the level repeatedly, and finally find out the roots for his own sin and misfortune.

My contribution:
Art design, Game concept design

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Crime or Punishment:

As a Detective, it's your job to find clues, link the evidence, and solve the murder. But you're no ordinary Detective, you're a corrupt one on the Mafia’s payroll. 

In this game that reverses the role of a seeker of justice, it's up to you to alter evidence and fabricate clues to shift the blame from the real murderer onto an innocent, who was just in the wrong place at the wrong time. 

My contribution:
Art Design(Character, evironment, animation)

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Player should control the little andriod with only move keys(wasd) to get to the destination with requirements(get into the redbox to lose keys,  and lose them wisely, then reach the destination with limited keys showed on the right of the screen) The game is played by moving via WASD and resetting levels via E.

My contribution:
Art Design, Game Play Design

VanishingCanvas_final 2023_11_24 4_01_56.png

Lost.

you can play through the life of a painter suffering from Alzheimer's through his painting. This is a game made for Gamebridge Game Jam 2023.What did I do in this game:

My contribution:
visual effects design, narritive design

Others(Art Projects)

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More 3D art works

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More 2D art works

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